The top of my classroom walls are fully covered with the most beautiful posters. Some are inspirational, some are about the language, and the kids like them a lot! They always use the language ones for guidance while doing their lessons and like trying to read the inspirational ones, making comments about the pictures, talking about the words they already know... Posters like this are really expensive and hard to find in some countries, so this Flickr page may be the solution: "Great quotes about Learning and Change" group has hundreds of inspirational posters, created by teachers, dealing with learning and change. You can also add your own to the group!
The next time you reach for a piece of paper and a pen – Don’t! Grab a Boogie Board instead, the tree-friendly alternative to memo pads, sketchbooks, sticky notes, dry erase boards and other writing/drawing mediums that can be re-used over 50,000 times. -----The site of the product asks "How Can You Use Your Boogie Board Tablet?" The answer is there too: Student - Practice cursive and print handwriting, solve multi-step math problems; Teacher - Memo pad, visual aid. They also have a school pilot program, to try out the Boogie Board tablet as a learning aid in USA schools.
I really liked it, but it doesn't seem that useful, just cute. What do you think?
PaperShow is a plug and play device that can change the way presentations are given and viewed. The package consists of a USB key that contains the PaperShow software, a PaperShow Bluetooth digital pen, and special interactive paper that transmits your notes onto the computer screen.
PaperShow was originally released as a Windows-only product. The Mac version made its debut in March, 2010. Set up is quick and easy—put the USB key into a USB port on your computer, and a window pops open. Inside this window is a install.zip file. Double click this file and follow the directions. Installation is very quick, and all files are on your key; nothing is left behind on your computer. Once the program is installed, pair the Bluetooth pen with the key. Again, quick and easy. The pen is paired with one specific key, so if another person has a PaperShow kit, their pen will not work with your USB key.
So how does PaperShow work? In a nutshell, the interactive paper is made up of microscopic dots that are "seen" by the camera in the Bluetooth pen. The user taps the pen onto the paper's toolbar to choose a color, line thickness or shape, then starts writing on the paper. What is created on the paper shows up on the computer screen (or projector, if the computer is hooked up to one) in real time.
All in all, there are a lot of positive features of PaperShow. Once you've finished with a whiteboard or Power Point it can be emailed or exported right from the key as an image file or PDF file. Rather than taking notes at a meeting, participants can focus on the discussion and read the notes later in their email. Workers unable to attend a meeting can be kept up-to-date quickly and easily. PaperShow can also be used for web conferencing. Teachers can save presentations from year to year and make them more interactive and interesting for the students. Since files are saved to the key and not the computer, PaperShow can be used with any computer. And, its small form factor makes it very convenient to carry in a backpack or briefcase.
The biggest drawback with PaperShow is the severe lack of Mac support. The web site has not been updated to reflect the new Mac based product—it still lists PaperShow for Mac as pending. Until that changes I'm afraid many businesses won't want to risk using this product. The cost may also be a factor. The starter kit, which retails for $199 US, contains a Bluetooth pen, USB key, 48 sheet notepad for whiteboard, 30 sheets of PaperShow printer paper, a pencil case to store the pen, key, battery and ink refills (both included), colored rings to customize the pen and key, and a ring binder to hold the printed sheets. All consumables can be purchased separately; as of April, 2010 prices were $12.99 for 48 sheets of whiteboard paper, and $19.99 for 200 sheets of printer paper. The USB key, Bluetooth pen, and ink cartridges are also available at varying prices. Amazon is currently selling these items at deep discounts. While $199 may seem costly, it really depends on how PaperShow is used. If you present a lot of the same Power Point presentations over and over again, PaperShow could be quite cost effective.
Nível: Beginner - Elementary Ano: Fundamental - anos iniciais / Primary Faixa Etária: De 6 a 10 anos Carga Horária: 40 - 50 horas Variante de Inglês: Americano
Nesta nova edição – atualizada e ampliada – a coleção Spaghetti Kids continua mantendo as qualidades que a colocaram entre as mais adotadas e ainda está oferecendo mais recursos, tanto para os professores quanto para os alunos. Novo projeto gráfico, maior número de atividades, materiais complementares diversificados e sugestões de projetos que exploram os temas abordados nas unidades e integram o ensino de inglês com outras disciplinas estão entre as novidades agregadas à coleção. Junto com o Student’s Book o aluno recebe também, em volume separado, o livro Let’s Celebrate, com atividades ligadas a datas comemorativas, acompanhadas de notas culturais.
Novidades: • Volume 1, para adequar a coleção às novas diretrizes do Ensino Fundamental de 9 anos. • Um CD-ROM para cada volume, que vai junto com o livro do aluno, contendo jogos interativos e as canções que fazem parte do Student’s Book. • Atividades extras disponíveis para download no site.
Somente para o professor: Um kit completo, acondicionado em uma sacola à tiracolo, contendo: • um Teacher’s Book por volume, com as respostas das atividades, além de dicas e orientações simples de como melhor utilizar o livro. • um Teacher’s Guide por volume. contendo informações, sugestões, testes fotocopiáveis e jogos. • 12 Posters temáticos (40 X 54 cm). • 5 CD-ROMs, iguais aos do aluno, acrescidos das atividades de compreensão auditiva propostas em cada Student’s Book.
Some details that justify my grade 4: - I worked with this material two times per week, on a total of 80 hours/year approximately, so I realy had to add a lot of extra activities to use the spare 40 hours I had; - Volume 1 is made for kids that already know how to read, but when they are 5/6 years old they still can't; - They don't have neither flashcards nor flipsharts for all the levels; - The Teacher's Book / Guide is in Portuguese.
I saw a student of mine playing this game and I thought it amazing for learning vocabulary. As I'm a happy owner of a Nintendo DSI too, I'm really thinking of buying it for myself, lol! The main idea behind Scribblenauts is that you are presented with a challenge and you can do whatever you can think of to get past that challenge. This is done via the onscreen keyboard. You can enter anything you can think of into the keyboard and it comes to life in the game world. Not everything works, but you’ll be amazed at how much actually does. The game accepts over 20,000 different inputs. The game is split into two modes, challenge and journey mode. The modes aren’t actually that different. In challenge mode you have to complete a certain objective, once you complete it a star appears and you collect that to complete the level. In journey mode, you have to get past obstacles in the level to get to the star. Both modes require you to think of ways to complete the object by brining whatever you can think of into the world. Everything including: people, animals, dinosaurs, weapons, tools, buildings, vehicles, and whatever else can help. Challenge mode has all kinds of objectives. Examples from the first area include: saving a sandwich from ants, beating a long jump record, picking flowers, catching a butterfly, etc. Those might seem simple, but they can get tricky depending on the level layout, and the challenges get harder as the game goes on. Journey mode could have the stars behind walls, up on high ledges, or guarded by enemies, so there’s some thinking involved on how to get to them as well. Once you finish a level in either mode you can choose to play it again and this time you’ll be playing in advanced mode. The idea behind advanced mode is that you have to complete the same level 3 times in a row; the problem is you are never allowed to use the same object twice. This really causes you to think about the puzzle in a different way and try to come up with new solutions. You really have to think outside the box to complete most levels in this mode. For each level you’ll earn a currency called “ollars” you can use these to buy new areas, songs, avatars, or other features from the store. You can also create and share your own levels through wifi. You can choose any level as a template and modify it to include whatever you like. This has the potential for some very interesting user generated stages. Now aside from just creating and populating levels with objects, you do have a character that can interact with the objects. You can move your character around the level, have him ride vehicles, and also hold objects. He can attack with weapons, use tools, and throw items as well. Also you can drag the objects you create around, and attach them to each other when necessary. So there’s a lot you can do here.